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In the gaming industry, Mario made his first appearance in 1981, and since then he became extremely popular all over the world appealing children, teenagers and adults as well. In Super Mario Bros Z, Mario is the brave plumber, doctor, and hero of the Mushroom Kingdom. Mario's occupation is plumbing, though in the original Donkey Kong games he is a carpenter. In the Dr. Mario series of puzzle games, which debuted in 1990, Mario is a medical physician named "Dr. Mario". Dr. Mario appears as a secret character in the Nintendo GameCube game Super Smash Bros. Melee, and, in another updated version of the original, Dr. Mario Virus Buster, for WiiWare. In the Game Boy game Mario's Picross, Mario is an archaeologist. Mario usually saves Princess Peach and the Mushroom Kingdom and purges antagonists, such as Bowser, from various areas. Mario has gained fame in the kingdom due to his heroic deeds, as shown in Mario & Luigi: Superstar Saga, where the brothers are referred to as "superstars". In Mario vs. Donkey Kong 2: March of the Minis, Mario owns a profitable toy-making company.

characteristic

Mario was originally portrayed as a two-dimensional sprite, but in later games he is shown as a three-dimensional, polygonal model. He is depicted as a portly plumber who lives in the fictional land of the Mushroom Kingdom with Luigi, his younger, taller brother, who is also a plumber. In the television series and film, Mario and Luigi are originally from Brooklyn.


fighting style

Mario's style of fighting is a mix of power, combos, and items. He uses hammers mostly, but he also has powerful punches and jumps.

personality

Mario's personality has not changed much from the games, and is possibly the least developed of all the heroes due to his lack of speech. He is an optimistic, often finding the best in situations and using them to his advantage. He cares about all the other heroes, and is always willing to help them if they are hurt
Cape Mario Walks by Raisaman

power-ups

Mario uses items, which give him various powers. The first power-up Mario uses is the Hammer in Donkey Kong. Super Mario Bros. introduced the basic three power-ups that have become staples for the series—- the Super Mushroom, which causes Mario to grow larger; the Fire Flower, which allows Mario to throw fireballs; and the Starman, which gives Mario temporary invincibility. These powers have appeared regularly throughout the series. Throughout the series' history, there have been several kinds of Mushroom power-ups, including the 1-Up Mushroom, which gives Mario an extra life; the Poison Mushroom, which causes Mario to either shrink or die; the Mega Mushroom, which causes Mario to grow very large; and the Mini Mushroom, which causes Mario to shrink. A common item across the series is an item that gives Mario the ability of flight. The first of this type was introduced in Super Mario Bros. 3 and called the Super Leaf; it gives Mario a raccoon suit. Also in this game is the Tanuki suit, which allows flight and the ability to turn into a statue. Later, in Super Mario World, an item called the Cape Feather was introduced that gave Mario a cape. In Super Mario Land 2: 6 Golden Coins, a carrot was available that gave Mario rabbit ears that allowed him to fly, and in Super Mario 64, Mario could acquire an item called the Wing Cap, which temporarily gave him the ability of flight. These four flying power-ups were featured in the box art of their respective games' covers. Super Mario Sunshine introduces a water spraying device called "F.L.U.D.D.", which has the ability to spray water, hover and more. Super Mario Galaxy also introduced new power-ups, including the Bee Mushroom, which naturally turned Mario into a bee and allowed him to float; the Ghost Mushroom, which turned Mario into a ghost, allowing him to float and pass through walls; and the Spring Mushroom, which encased Mario in a spring, allowing him to jump higher.

transformations Mario is seen using many transformations:

  • Fire Mario- Mario's clothes change from blue and red to red and white, and he gains the ability to shoot fire from his hands. He can launch several weak ones in quick succession, or charge one up for a more powerful attack. It is suggested that his speed and power increase in this form, as he is able to dominate both Axem Red and Koopa Bros Red after transforming in Episode 6.
  • Cape Mario- A yellow cape protrudes from Mario's back, allowing him to fly, however, the main increases are in Mario's speed and power, allowing him to match up even to Mecha Sonic for a short time in Episode 7
  • Raccoon Mario- Used in Episode 8, Mario can fly with greater manouverability than Cape Mario, and perform more aerial-based combos.
  • Hammer Mario- In Episode 8, Mario uses a Hammer Suit to gain use of two hammers in his hands, using them to duel with Basilisx. He can also throw seemingly unlimited hammers from his hands.
  • Star Mario- After absorbing a Starman with Sonic, Mario glows with pure energy, and gains an incredible increase in power, able to easily defeat Semi-Super Mecha Sonic in one blow.

Hammer- Mario's Golden Hammer is one of his main weapons, and is seemingly summonable at will by him, no matter what his transformation. It is usually used as a finisher, or to charge an attack. It is quite powerful, able to smashing opponents through mountains at high speed. However, it seems to be not a very fast weapon, and ineffective against armoured opponents (Such as Metal Bowser, which it simply bounced off, and Mecha Sonic, who broke its head). Also quite useful for turning other heroes into projectile weapons.

Spin Attack- Mario is sometimes seen using the Spin Attack, an attack where he spins around with his arms outstretched to gain many hits upon his opponents.

ablilties

During the development of Donkey Kong, Mario was known as "Jumpman". Jumping—both to access places and as an offensive move—is a common gameplay element in Mario games, especially the Super Mario Bros. series.

Mario's most commonly portrayed form of attack is jumping to stomp on the heads of enemies, first used in Mario Bros. This jump-stomp move may entirely crush smaller enemies on the stage, and usually deals damage to larger ones, sometimes also causing secondary effects. This attack often enables Mario to knock the turtle-like Koopa Troopas into or out of their shells, which can be used as weapons.

Subsequent games have elaborated on Mario's jumping-related abilities. Super Mario World added the ability to spin-jump, which allows Mario to break blocks beneath him. Later, the Game Boy version of Donkey Kong allows Mario to jump higher with consecutive jumps, and perform a back-flip. In Super Mario 64, Mario has jumping abilities, such as a sideways somersault, a ground pound, and the "Wall Kick", which propels him upwards by kicking off walls.

In Super Smash Bros. Brawl, Mario gains a unique power by getting the smash ball called Mario Finale , which is a double-helix fire explosion that covers the screen from left to right.



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Pages in category "Mario profile"

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